Matthew Church

Lead Tools Programmer at SANZARU

Canada
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Summary

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Senior
🎓
Top School
Matthew Church is a Lead Tools Programmer with 13 years of experience building the internal tooling and automation that enable game teams to ship higher-quality titles faster. He has advanced experience designing studio-wide CI/build pipelines, extending Unreal and Unity pipelines, and integrating with first-party platform certification processes across roles from programming to art and localization. Matthew has led small engineering teams, documented perforce and workflow strategies, and taught best practices to reduce build breakages and improve iteration. His career spans major studios including SANZARU, Midwinter, Bioware, Serious Labs, and EA, where he consistently focused on making complex pipelines usable for non-programmers. Known for pragmatic problem-solving, he pairs hands-on C++/engine work with web and automation tooling to bridge production needs and engineering standards. Based in Canada, he brings a track record of turning nuanced studio requirements into reliable, scalable tooling that quietly powers successful game delivery.
code13 years of coding experience
job12 years of employment as a software developer
bookBSc, Computing Science Specialization, BSc, Computing Science Specialization at University of Alberta
languagesEnglish, French
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Github Skills (12)

streaming9
nginx9
docker9
ldap-authentication7
pi5
authentication5
raspberry5
ldap5
motion-detection3
vector2
raspberry-pi2
python2

Programming languages (1)

C

Github contributions (5)

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churchmf/churchmf.github.io

Dec 2014 - Dec 2021

Contributions:46 commits, 19 pushes in 7 years
churchmf/ggj18yeg

Jan 2018 - Jan 2018

Contributions:61 commits, 53 pushes, 1 branch in 2 days
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Matthew Church - Lead Tools Programmer at SANZARU