Summary
Matthew Church is a Lead Tools Programmer with 13 years of experience building the internal tooling and automation that enable game teams to ship higher-quality titles faster. He has advanced experience designing studio-wide CI/build pipelines, extending Unreal and Unity pipelines, and integrating with first-party platform certification processes across roles from programming to art and localization. Matthew has led small engineering teams, documented perforce and workflow strategies, and taught best practices to reduce build breakages and improve iteration. His career spans major studios including SANZARU, Midwinter, Bioware, Serious Labs, and EA, where he consistently focused on making complex pipelines usable for non-programmers. Known for pragmatic problem-solving, he pairs hands-on C++/engine work with web and automation tooling to bridge production needs and engineering standards. Based in Canada, he brings a track record of turning nuanced studio requirements into reliable, scalable tooling that quietly powers successful game delivery.
13 years of coding experience
12 years of employment as a software developer
BSc, Computing Science Specialization, BSc, Computing Science Specialization at University of Alberta
English, French