Matthew Cong

Senior Research Scientist at NVIDIA

California, United States
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Summary

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Matthew Cong is a Senior Research Scientist at NVIDIA with 14 years of experience at the intersection of computer graphics, simulation, and software engineering, holding a Ph.D. in Computer Science from Stanford and a B.S. in Engineering Physics and CS from Cornell. He previously spent eight years as an R&D Engineer at Industrial Light & Magic, earning screen credits on major films like Kong: Skull Island and Avengers: Endgame for advances in facial animation and simulation. At NVIDIA he continues to translate advanced research into production-quality systems, and his open-source contributions include bug fixes and build improvements to the widely used OpenColorIO color management framework. Matthew blends deep physics-based modeling expertise with practical engineering—comfortable touching low-level build systems, mutexes, and Python examples as well as high-level research problems. Outside of work he pursues endurance sport and strength training, recently completing his first triathlon and regularly seeking out new bakeries and coffee shops in San Francisco.
code14 years of coding experience
bookBachelor of Science (B.S.), Engineering Physics and Computer Science, Bachelor of Science (B.S.), Engineering Physics and Computer Science at Cornell University
bookDoctor of Philosophy (PhD), Computer Science, Doctor of Philosophy (PhD), Computer Science at Stanford University
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Github Skills (7)

c-language10
cprogramming-language10
computer-engineering10
color-management10
build-system9
compiler-optimization9
testing8

Programming languages (4)

C++Jupyter NotebookPythonCuda

Github contributions (5)

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A color management framework for visual effects and animation.
Role in this project:
userSoftware Engineer
Contributions:9 commits, 13 PRs, 12 comments in 1 month
Contributions summary:Matthew primarily contributed to improving the OpenColorIO framework by fixing bugs, refactoring code, and enhancing the codebase. They addressed issues related to Python examples, GCC compiler compatibility, and mutex implementations. The user also made improvements to build processes, including replacing deprecated methods, and corrected spelling mistakes, along with general code cleanup and improvements.
animationvisual-effectsopencolorio
matthewdcong/openvdb

Jul 2020 - Sep 2025

OpenVDB - Sparse volume data structure and tools
Contributions:104 pushes, 16 branches in 5 years 3 months
sparsedata-structurevolumeopenvdb
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