Summary
Matthew Conto is an Interactive Developer with 11 years of experience building playful, production-ready systems—from automated video rendering and real-time graphics on low-spec hardware to robot arm control and branded games. Based in Portland, he acts as a pragmatic full-stack engineer at DGTL, marrying web development, motor controller networking, and interactive/game development for digital signage and installations. His background in Integrated Digital Media and hands-on VR work at NYU Mobile AR Lab highlights a blend of creative design, Unity development, and end-to-end delivery for experiential projects. Comfortable across microcontrollers, lighting consoles, and PCs, he consistently ships interactive experiences that bridge hardware and software. Colleagues know him as a creatively minded developer who treats games, tools, and websites as expressive engineering challenges rather than purely technical problems.
11 years of coding experience
1 year of employment as a software developer
High School, Graphic Design Endorsment, High School, Graphic Design Endorsment at Skyline High School in Ann Arbor, Michigan
Bachelor of Science - BS, Integrated Digital Media with minor in Computer Science, Bachelor of Science - BS, Integrated Digital Media with minor in Computer Science at New York University - Polytechnic School of Engineering