Summary
Matthew Cormack is an award-winning game developer and digital curator from Tayport, Scotland, with 11 years of experience creating interactive experiences for museums, galleries and commercial partners including the Solomon R. Guggenheim Museum, Yale University and Stardock Entertainment. He blends technical craft—grounded in a BSc in Computer Games Technology from Abertay—with creative practice, producing work exhibited across Europe and the US. As a former game prototyping programmer at PreviewLabs and lead developer for Tend VR, he moves fluidly between rapid prototyping and shipping polished VR projects. Now operating as a worker-owner at Very Evil Demons while continuing freelance game work, he pairs independent entrepreneurship with cooperative governance. An avid game developer with a curator’s eye, he often situates playful mechanics inside conceptual or institutional contexts, revealing less obvious intersections between games and contemporary art.
11 years of coding experience
8 years of employment as a software developer
BSc, Computer Games Technology, BSc, Computer Games Technology at Abertay University
Balwearie
English