Matthew D

Rendering Engineer at Rockstar Games

Carlsbad, California, United States
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Summary

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Senior
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Matthew D is a Rendering Engineer with a decade of experience translating math-heavy concepts into high-performance real-time graphics, currently advancing rendering systems at Rockstar Games. A lifelong lover of math and C++ specialist, he is comfortable with 3D graphics, discrete math, and linear algebra—so comfortable he jokes he can do matrix transformations in his sleep. His background includes graphics programming for simulation at L3 Link Simulation & Training and an MCS from Texas A&M, giving him both academic depth and production experience. Based in Carlsbad, CA, he pairs rigorous technical problem-solving with an outdoorsy mindset as an avid rock climber, which informs a methodical, risk-aware approach to complex rendering challenges.
code10 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Texas A&M University
languagesJapanese
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Stackoverflow

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0questions
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Github Skills (38)

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modular9
rp20409
firmware9
inpainting9
toolchain9
generative-art9
sudoku9
arm9
clang8
avr8
linux8
windows8
artificial-intelligence8

Programming languages (6)

TypeScriptC++CLLVMSwiftPython

Github contributions (5)

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A simple WYSIWYG Direct3D 12 program
Contributions:12 PRs, 40 pushes, 26 branches in 1 year 11 months
wysiwygdirect3d-12directxassimpdirect3d
mld2443/Simplify

Nov 2015 - Oct 2018

Contributions:7 commits, 5 pushes, 2 branches in 2 years 11 months
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Matthew D - Rendering Engineer at Rockstar Games