Matthew D is a Rendering Engineer with a decade of experience translating math-heavy concepts into high-performance real-time graphics, currently advancing rendering systems at Rockstar Games. A lifelong lover of math and C++ specialist, he is comfortable with 3D graphics, discrete math, and linear algebra—so comfortable he jokes he can do matrix transformations in his sleep. His background includes graphics programming for simulation at L3 Link Simulation & Training and an MCS from Texas A&M, giving him both academic depth and production experience. Based in Carlsbad, CA, he pairs rigorous technical problem-solving with an outdoorsy mindset as an avid rock climber, which informs a methodical, risk-aware approach to complex rendering challenges.
10 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Texas A&M University
Contributions:7 commits, 5 pushes, 2 branches in 2 years 11 months
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