Matthew Dibble is a software engineer specializing in real-time graphics and rendering with eight years of experience, currently focused on integrating ray tracing workflows into Call of Duty at Activision. He progressed from intern to lead contributor on the engine’s internal tools renderer, adding volumetric lighting, screen-space effects, GTAO, ACES 2.0 tonemapping, and a bindless architecture for materials and geometry. Comfortable across both graphics research and production constraints, he excels at translating advanced rendering techniques into robust editing and baking pipelines. With dual degrees in Computer Science and Business Administration from Wilfrid Laurier University, he pairs technical depth with product-minded thinking to deliver tools that accelerate artist and developer workflows.
8 years of coding experience
3 years of employment as a software developer
Bachelor of Science, Computer Science, Bachelor of Science, Computer Science at Wilfrid Laurier University
Contributions:2 PRs, 37 pushes, 2 branches in 1 year 9 months
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