Matthew Dibble

Software Engineer at Activision

Canada
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Summary

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Senior
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Top School
Matthew Dibble is a software engineer specializing in real-time graphics and rendering with eight years of experience, currently focused on integrating ray tracing workflows into Call of Duty at Activision. He progressed from intern to lead contributor on the engine’s internal tools renderer, adding volumetric lighting, screen-space effects, GTAO, ACES 2.0 tonemapping, and a bindless architecture for materials and geometry. Comfortable across both graphics research and production constraints, he excels at translating advanced rendering techniques into robust editing and baking pipelines. With dual degrees in Computer Science and Business Administration from Wilfrid Laurier University, he pairs technical depth with product-minded thinking to deliver tools that accelerate artist and developer workflows.
code8 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science, Computer Science, Bachelor of Science, Computer Science at Wilfrid Laurier University
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Stackoverflow

Stats
1reputation
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0answers
0questions
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Github Skills (13)

shader8
partial7
hlsl6
glsl6
compiler3
mongoose1
api1
expressjs1
mongodb1
nodejs1
full-stack1
redux1
react1

Programming languages (3)

TypeScriptC++JavaScript

Github contributions (5)

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mdibble/nes-emu

Aug 2020 - Sep 2020

Contributions:71 commits, 4 pushes in 1 month
mdibble/matthew-web

Apr 2021 - Jan 2023

Personal website to showcase portfolio.
Contributions:2 PRs, 37 pushes, 2 branches in 1 year 9 months
reactjavascriptreactjstypescriptnextjs
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Matthew Dibble - Software Engineer at Activision