Summary
Matthew Gallant is a veteran game director and systems designer with 16 years crafting combat, AI and player-facing systems at Naughty Dog and prior studios. He led core combat design on Uncharted 4, drove accessibility and combat vision across The Last of Us sequels, and now directs projects including The Last of Us Part I/II remasters and Intergalactic: The Heretic Prophet. Known for bridging design, animation and engineering, he pairs hands-on scripting and AI tuning with production leadership—defining scope, schedules and data-driven tuning processes. Matthew’s work emphasizes playable systems that scale from prototyping to gold master, and he helped ship over 60 accessibility features that set new industry expectations. Based in Santa Monica, he combines an engineering background (BEng Software Engineering) with deep experience in behavior trees, Lua-style scripting and combat encounter design.
16 years of coding experience
10 years of employment as a software developer
BEng Software Engineering, BEng Software Engineering at Concordia University
DEC Pure & Applied Science, DEC Pure & Applied Science at Champlain College St. Lambert
English, French