Summary
Matthew Gatland is a versatile system designer and software engineer with 15 years’ experience blending game development, product maintenance, and hands-on engineering. Based in Stockholm, he currently shapes systems at a well-known game studio after progressing from Java game developer roles and independent game projects that earned accelerator selection and competition wins. He excels at seeing the big picture, reframing stuck team discussions into concrete actions, and uncovering non-obvious solutions by “taking things apart” to reveal root causes. Matthew’s background includes maintaining mission-critical healthcare software for millions of patients, mentoring junior engineers, and co-founding community initiatives like Girl Code and Pop-Up Games Arcade that translate technical skills into real-world teamwork. Overall he combines pragmatic engineering, user-focused design, and a knack for creativity that bridges product, people, and play.
15 years of coding experience
12 years of employment as a software developer
BE, Software, BE, Software at University of Auckland
English