Summary
Matthew Holtzem is a senior software engineer with 12 years of experience specializing in Unity-driven game development, shipped both as a solo indie and on live multiplayer titles. He has a BS in Computer Science from Towson University and a track record at studios and tooling-focused roles—building gameplay systems, networked mini-games, complex UI, editor tools, and art pipelines for projects like Animal Jam and Feral. Comfortable working from tight specs or loose designs, Matthew excels at rapid prototyping and seeing concepts through to publication, having published multiple mobile titles including a million-download hit. His background spans client C#, occasional Java server work, shader tinkering, and end-to-end indie responsibilities (art, animation, monetization), giving him rare cross-disciplinary fluency that helps bridge design, art, and engineering. Now based in Lehi, Utah, he continues to push creative gameplay while optimizing systems for live service and mobile audiences.
12 years of coding experience
14 years of employment as a software developer
Bachelor’s Degree, Computer Science, Bachelor’s Degree, Computer Science at Towson University
English