Summary
Matthew Jones is a Senior Software Engineer with a decade of experience building cloud-native, production-grade systems that blend distributed computing, real-time ML inference, and robust DevOps practices. He has led large-scale video ingest and livestream infrastructure at Crunchyroll, designed real-time AI imaging pipelines at Bosch BCAI, and now contributes to platform engineering at Riot Games. Comfortable across AWS and GCP, he leverages Spark, Scala, Python, Docker, and Kubernetes to deliver maintainable, testable, and quickly deployable services that operate at scale. Matthew pairs strong academic training (MS and BS in Computer Science) with hands-on work in observability, behavior-driven development, and orchestration, often collaborating directly with data scientists to turn models into reliable customer-facing APIs. Notably, he has experience delivering time-critical forecasting and imaging systems that handle real-time calculations on vast data streams, bridging the gap between AI research and consumer experiences.
10 years of coding experience
7 years of employment as a software developer
Master of Science - MS Computer Science, Master of Science - MS Computer Science at San José State University
Bachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at California State University, Northridge