Matthew Kapfhammer

Lead Technical Artist Motion Capture Tools at Rockstar Games

California, United States
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Summary

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Senior
Matthew Kapfhammer is a Lead Technical Artist specializing in motion capture tools and pipelines, with 11+ years building production-grade workflows for film and games at studios like Rockstar Games and Weta Digital. He blends hands-on stage operation and performance editing with Python-driven pipeline development (PySide/PyQt, Maya/MotionBuilder, Unreal) to turn messy capture sessions into integrated, deliverable animation. Known for shipping pragmatic tooling—desktop GUIs, ingest/transcode systems, and Maya-to-Unreal pipelines—he excels at bridging artists and engineers under tight production schedules. His background spans on-set acquisition, virtual camera operation, and motion-editing for both hero and background characters, which gives him a rare end-to-end perspective on performance integration. Colleagues rely on him to beta-test and adopt new capture and engine tech, and he often architects cost-effective mocap solutions using consumer hardware. Based in California, he pairs storytelling sensibilities with deep technical craft to accelerate cinematic quality at lower cost.
code11 years of coding experience
job11 years of employment as a software developer
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Stackoverflow

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Github Skills (17)

parsing9
python8
frame8
houdini8
mel8
directions8
sublime-text7
blueprint7
unreal-engine-57
unreal7
maya6
unreal-engine-45
package-control5
menu2
motionbuilder1

Programming languages (1)

Python

Github contributions (5)

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Contributions:23 commits, 22 pushes, 1 branch in 2 months
Contributions:3 releases, 2 PRs, 14 pushes in 4 months
python-codepythonmotionbuildersnippetstelnet
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Matthew Kapfhammer - Lead Technical Artist Motion Capture Tools at Rockstar Games