Lead Technical Artist Motion Capture Tools at Rockstar Games
California, United States
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Summary
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Senior
Matthew Kapfhammer is a Lead Technical Artist specializing in motion capture tools and pipelines, with 11+ years building production-grade workflows for film and games at studios like Rockstar Games and Weta Digital. He blends hands-on stage operation and performance editing with Python-driven pipeline development (PySide/PyQt, Maya/MotionBuilder, Unreal) to turn messy capture sessions into integrated, deliverable animation. Known for shipping pragmatic tooling—desktop GUIs, ingest/transcode systems, and Maya-to-Unreal pipelines—he excels at bridging artists and engineers under tight production schedules. His background spans on-set acquisition, virtual camera operation, and motion-editing for both hero and background characters, which gives him a rare end-to-end perspective on performance integration. Colleagues rely on him to beta-test and adopt new capture and engine tech, and he often architects cost-effective mocap solutions using consumer hardware. Based in California, he pairs storytelling sensibilities with deep technical craft to accelerate cinematic quality at lower cost.
Contributions:3 releases, 2 PRs, 14 pushes in 4 months
python-codepythonmotionbuildersnippetstelnet
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Matthew Kapfhammer - Lead Technical Artist Motion Capture Tools at Rockstar Games