Matthew Larsen

Developer at Luminary

San Francisco Bay Area United States
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Summary

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Rockstar
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Matthew Larsen is a scientific software developer with 12 years of experience, currently building advanced scientific visualization tooling at Luminary Cloud from the San Francisco Bay Area. He combines a strong research background — including graduate work on distributed ray tracing and GPU/CPU parallelism at the University of Oregon and years at Lawrence Livermore National Laboratory — with practical production coding. Matthew contributes high-performance back-end enhancements to open-source projects like LLNL/zfp, adding CUDA encode/decode support to accelerate compressed numerical array workflows. He excels at bridging visualization research and HPC implementation, optimizing performance-critical paths for GPU architectures. Known for tackling low-level performance and build-system challenges, he brings both academic rigor and pragmatic engineering to complex data visualization problems.
code12 years of coding experience
job10 years of employment as a software developer
bookMaster's degree Computer Science, Master's degree Computer Science at University of Oregon
bookJesuit High School
bookDoctor of Philosophy (Ph.D.) Computer Science, Doctor of Philosophy (Ph.D.) Computer Science at Univerity of Oregon
bookBachelor's of Science Computer Science, Bachelor's of Science Computer Science at CSUS
languagesEnglish
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Github Skills (11)

c1710
cuda10
compression10
floating-point10
dynamic-array10
arrayobject10
parallel-computing10
c1110
parallel-arrays10
typed-array10
multidimensional-arrays10

Programming languages (7)

JuliaC++CTeXJupyter NotebookPythonFortran

Github contributions (5)

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llnl/zfp

Jun 2018 - Apr 2019

Compressed numerical arrays that support high-speed random access
Role in this project:
userBack-end Developer
Contributions:22 commits, 2 PRs, 16 pushes in 9 months
Contributions summary:Matthew's contributions focus on adding and enabling CUDA support for the ZFP library. They implemented initial CUDA versions for encoding and decoding, including modifications to core C and CUDA files, and developed supporting structures. The user also addressed compilation issues and optimized encode/decode launch processes, indicating their focus on performance enhancements within a high-performance computing context. These changes included the addition of CUDA-specific functions and integration within existing code structures.
random-accessradiussdata-vizcompressionfloating-point
mclarsen/svg_font_renderer

Jul 2017 - Mar 2019

A simple svg font renderer based on nanosvg
Contributions:12 commits, 3 PRs, 9 pushes in 1 year 8 months
svg-font
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