Matthew Matl

Co-Founder And VP Of Software Engineering at Ambi Robotics

Berkeley, California, United States
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Summary

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Matthew Matl is a founder and software engineering leader with a decade of experience building robotics and automation software from research to production. As Co-Founder and VP of Software Engineering at Ambi Robotics in Berkeley, he leads end-to-end software strategy for warehouse and logistics automation while applying a research background in mechanics, simulation, and machine learning for robotic manipulation. He brings hands-on expertise across simulation and 3D rendering—contributing to well-known open-source projects like trimesh and pyrender—to bridge perception, simulation, and real-world robot behavior. Trained at Princeton and a former UC Berkeley robotics researcher, he combines rigorous academic methods with startup velocity to deliver robust systems that close the sim-to-real gap.
code11 years of coding experience
job2 years of employment as a software developer
bookDoctor of Philosophy (Ph.D.) Candidate, left with M.S. to found Ambi, Electrical Engineering and Computer Science, Doctor of Philosophy (Ph.D.) Candidate, left with M.S. to found Ambi, Electrical Engineering and Computer Science at University of California, Berkeley
bookBachelor of Science in Engineering (BSE), Electrical Engineering, Bachelor of Science in Engineering (BSE), Electrical Engineering at Princeton University
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Github Skills (16)

triangle10
mesh10
3d-graphics10
geometry10
shader10
triangular10
opengl10
python10
triangulation10
render10
rendering10
algorithms9
numpy9
data-structure9
algorithm9

Programming languages (6)

TypeScriptC++ShellJavaScriptCythonPython

Github contributions (5)

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mmatl/pyrender

Jan 2019 - Apr 2022

Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
Role in this project:
userFull-stack Developer
Contributions:6 reviews, 219 commits, 31 PRs in 3 years 3 months
Contributions summary:Matthew contributed significantly to the `pyrender` project, making changes across multiple files, including material definitions, the viewer application, and shader programs. Their contributions include adding features like a flat rendering mode and segmentation rendering, updating camera behaviors and implementing fixes for rendering-related bugs. The user also optimized shadow rendering and fixed several issues, demonstrating a focus on enhancing the rendering capabilities and user experience of the scene viewer.
3dgltfopenglvisualizationrendering
mikedh/trimesh

Jul 2017 - Mar 2022

Python library for loading and using triangular meshes.
Role in this project:
userBack-end Developer
Contributions:56 commits, 25 PRs, 67 comments in 4 years 9 months
Contributions summary:Matthew primarily contributed to the development of the `trimesh` Python library, focusing on mesh manipulation and geometric operations. Their work included implementing new export functionality for OBJ files, which involved writing code to convert mesh data into the specified format. They also fixed bugs related to the ray tracer by adding new functions and modifying existing ones in the `trimesh/intersections.py` and `trimesh/ray/ray_triangle.py` files. Furthermore, they reverted a previous change, suggesting a focus on code quality and efficient performance.
pythonmeshtriangular-meshesgeometry
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