Summary
Matthew Mistele is a software engineer with nine years of experience building gameplay systems, tooling, and UI/UX for AAA titles and first‑party Windows apps. At Microsoft he shipped core features for Forza Motorsport, led large tech‑debt refactors and UI architecture replacements, and improved artist workflows by cutting tool load times dramatically. He’s proven at delivering high‑impact features under tight deadlines, resolving launch‑critical bugs, and owning cross‑platform integrations across Xbox, PlayStation, and Steam. A consistent high performer and annual promotee, he mentors interns and leads cross‑discipline strike teams to raise engineering quality and inclusivity. Now shaping a new first‑party Windows app, he combines game‑grade performance engineering with a user‑centered approach to productivity and creativity. Colleagues rely on him not just for code, but for durable architecture and pragmatic process improvements that scale across studios.
9 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Santa Clara University