Matthew Mistele

Software Engineer II, UI UX Microsoft Windows

Kirkland, Washington, United States
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Summary

👤
Senior
🎓
Top School
Matthew Mistele is a software engineer with nine years of experience building gameplay systems, tooling, and UI/UX for AAA titles and first‑party Windows apps. At Microsoft he shipped core features for Forza Motorsport, led large tech‑debt refactors and UI architecture replacements, and improved artist workflows by cutting tool load times dramatically. He’s proven at delivering high‑impact features under tight deadlines, resolving launch‑critical bugs, and owning cross‑platform integrations across Xbox, PlayStation, and Steam. A consistent high performer and annual promotee, he mentors interns and leads cross‑discipline strike teams to raise engineering quality and inclusivity. Now shaping a new first‑party Windows app, he combines game‑grade performance engineering with a user‑centered approach to productivity and creativity. Colleagues rely on him not just for code, but for durable architecture and pragmatic process improvements that scale across studios.
code9 years of coding experience
job2 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Santa Clara University
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Github Skills (12)

slimdx10
xbox-one8
xbox8
mouse7
streaming6
keyboard6
csharp5
windows3
estate1
monogame1
game-engine1
game-development1

Programming languages (5)

C#CSSJavaScriptGoPython

Github contributions (5)

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Contributions:25 commits, 16 pushes, 2 branches in 2 months
scu-events/server

Mar 2018 - Dec 2018

Server side to scuevents.com
Contributions:6 pushes, 1 branch in 9 months
nodejsserver-side
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Matthew Mistele - Software Engineer II, UI UX Microsoft Windows