Summary
Matthew Moody is a software engineer with nine years of experience specializing in game and backend development, currently contributing as a Software Engineer (Dev) at IGT. Trained in game development at Full Sail University, he has shipped engine-level work and SDK refactors for studios like Cybernetic Entertainment and Tatum Games, and built backend services at Avanade. Comfortable across Unity, game engines, and backend systems, he blends hands-on debugging with architecture-minded refactoring to improve reliability and asset pipelines. Based in Peyton, Colorado, he brings practical studio experience to larger-scale product engineering and a knack for untangling legacy systems to enable faster iteration.
9 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS, Game Development, Bachelor of Science - BS, Game Development at Full Sail University