Summary
Matthew Nelson is a platform-focused software engineer with 8 years of experience building high-performance C++ systems for games, AR/VR, and geospatial applications. Currently leading the AutoVerse platform, he blends engine-level gameplay programming at WB Games with prior work at Esri where he architected world-scale, precision rebasing and streaming systems that bring real-world GIS data into Unreal and Unity. Matthew is fluent in performance optimization, API design, and multiplayer/networked systems, and has a knack for shipping developer-facing tools and SDKs that accelerate team workflows. He pairs technical rigor with mentorship and cross-discipline collaboration, and often tackles hard problems at the intersection of real-world data and immersive real-time rendering. An interesting throughline in his career is repeatedly turning large-scale spatial datasets into interactive, maintainable systems used by other developers.
8 years of coding experience
9 years of employment as a software developer
Engineer's Degree Computer Engineering and Computer Science, Engineer's Degree Computer Engineering and Computer Science at University of Wisconsin-Madison