Matthew Nelson

AutoVerse Platform Lead

Carlsbad, California, United States
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Summary

👤
Senior
🎓
Top School
Matthew Nelson is a platform-focused software engineer with 8 years of experience building high-performance C++ systems for games, AR/VR, and geospatial applications. Currently leading the AutoVerse platform, he blends engine-level gameplay programming at WB Games with prior work at Esri where he architected world-scale, precision rebasing and streaming systems that bring real-world GIS data into Unreal and Unity. Matthew is fluent in performance optimization, API design, and multiplayer/networked systems, and has a knack for shipping developer-facing tools and SDKs that accelerate team workflows. He pairs technical rigor with mentorship and cross-discipline collaboration, and often tackles hard problems at the intersection of real-world data and immersive real-time rendering. An interesting throughline in his career is repeatedly turning large-scale spatial datasets into interactive, maintainable systems used by other developers.
code8 years of coding experience
job9 years of employment as a software developer
bookEngineer's Degree Computer Engineering and Computer Science, Engineer's Degree Computer Engineering and Computer Science at University of Wisconsin-Madison
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Github Skills (37)

unreal-engine-510
uci10
arcgis10
esri10
sdk10
unreal10
chess-engine10
game-engine9
arcgis-runtime-sdk9
stockfish9
chess9
engine9
cpp9
android-ui8
android-library8

Programming languages (4)

C#C++KotlinPython

Github contributions (5)

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mrnelson6/LD44

Apr 2019 - May 2022

Contributions:30 pushes, 1 branch, 1 issue in 3 years
mrnelson6/Game-Of-Life

Oct 2017 - Aug 2018

Contributions:4 pushes, 2 branches in 9 months
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Matthew Nelson - AutoVerse Platform Lead