Summary
Matthew Orlando is a Senior Software Engineer with 13 years of hands-on experience building high-performance systems across C++, ML, gaming, and real-time media. He excels at early-stage design and prototyping—thriving on discovering unknowns and laying patterns that scale into production—while maintaining a principled focus on safety and readable, human-friendly code. Matthew has delivered CUDA and TensorRT integrations, embedded ML optimizations for Jetson and EC2, real-time MIDI and playback engines, and revitalized legacy game platforms, demonstrating a rare blend of low-level systems work and applied machine learning. A self-directed learner with broad interests from aviation to linguistics, he often immerses deeply in new domains until he understands them end-to-end, then moves on to the next challenge. Based in California, he brings startup grit and production discipline to projects that span retro game revival to streaming and embedded ML.
13 years of coding experience
20 years of employment as a software developer
Computer Science Math, Computer Science Math at Santa Rosa Junior College
A+ Certificate Computer Installation and Repair Technology/Technician, A+ Certificate Computer Installation and Repair Technology/Technician at Empire College