Matthew Parlane is a software engineer based in Canterbury, New Zealand, with 16 years of experience building robust systems for aviation and beyond. At Airways New Zealand he applies deep engineering rigor to safety-critical aviation software, blending long-term operational thinking with hands-on development. An active open-source contributor, he has improved network, Wiimote and SSL functionality in the high-profile Dolphin GameCube/Wii emulator, including adding a GDB stub to aid remote debugging. His background in computer science from the University of Canterbury underpins a pragmatic approach to debugging and resilience in networked systems. Colleagues describe him as steady under pressure and focused on making complex, real-time interactions reliable. He brings a rare mix of avionics-grade discipline and hobbyist emulator insight that helps bridge strict production requirements with creative technical problem solving.
16 years of coding experience
Bachelor of Science (B.Sc.), Computer Science, Bachelor of Science (B.Sc.), Computer Science at University of Canterbury
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
Role in this project:
Back-end Developer
Contributions:301 commits, 323 PRs, 304 pushes in 2 years 1 month
Contributions summary:Matthew primarily worked on the network functionality of the Dolphin emulator, focusing on its Wiimote and SSL capabilities. Contributions included adding support for the GDB stub for debugging, adding various commands and features for network related operations. The user also made improvements to the handling of SSL and Wiimote connection/disconnection issues, making the emulator more robust for online gameplay.
Contributions:7 commits, 10 pushes, 10 branches in 1 year 4 months
gameboyemulatorgamesplatformsgamecube
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Matthew Parlane - Software Engineer at Airways New Zealand