Matthew Partington

Head Of Bioinformatics And Data Science

Newcastle upon Tyne, England, United Kingdom
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Matthew Partington is Head of Bioinformatics and Data Science with nine years of industry experience leading teams to translate complex genomic and diagnostic data into deployable products. He combines a PhD in Nanotechnology and advanced training in bioinformatics with hands-on software engineering roots—contributing bug fixes and feature work to high-profile open-source projects like MinecraftForge—demonstrating comfort across low-level systems and applied data science. His career spans research, consulting, and senior roles at QuantuMDx and QIAGEN, where he built cloud-enabled pipelines and analytical platforms for molecular diagnostics. Known for bridging academic rigor with product-focused delivery, he brings a pragmatic, engineer-first approach to scaling bioinformatics workflows into regulated healthcare settings.
code9 years of coding experience
job14 years of employment as a software developer
bookDoctor of Philosophy (PhD) Nanotechnology, Doctor of Philosophy (PhD) Nanotechnology at Newcastle University
github-logo-circle

Github Skills (12)

minecraft10
javas10
modx10
forge10
mod-manager10
java10
apidoc9
api9
data-structures4
algorithm4
algorithms4
data-structure4

Programming languages (3)

JavaHTMLPython

Github contributions (5)

github-logo-circle
Modifications to the Minecraft base files to assist in compatibility between mods. New Discord: https://discord.minecraftforge.net/
Role in this project:
userBack-end Developer
Contributions:33 reviews, 5 commits, 20 PRs in 9 months
Contributions summary:Matthew primarily focused on fixing bugs and enhancing the functionality of the Minecraft Forge modding platform. Their contributions include addressing null pointer exceptions in custom teleporters, resolving issues with modded PointOfInterestTypes, and adding features to the multipart blockstate builder. Furthermore, the user added a method for getting the number of elements in a model builder and corrected an issue with multi-layer models. These changes reflect a strong understanding of the underlying game engine and modding API.
discordminecraftjavaforgemod
mrp-v2/BiomeBorderViewer

Oct 2020 - May 2025

Contributions:1 review, 1 PR, 11 pushes in 4 years 6 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial