Matthew Pearson-beck is a Staff Software Engineer with nine years of experience building large-scale, full-stack systems at Google, currently focused on core serving infrastructure for Workspace Generative AI. He has deep expertise across editors (Docs, Sheets, Slides), backend serving and infra for assisted writing/reading features, and production-facing feature work spanning web and mobile. An active open-source contributor, he has contributed to the Crystal programming language core—fixing ABI and struct sizing bugs and adding compile-time string interpolation—demonstrating low-level systems and language-runtime skill alongside product engineering. Based in Charlottesville, VA, he brings a practical blend of systems-level thinking, compiler/emulation interests, and product-driven delivery, and has a history of mentoring and teaching from his undergraduate TA and internship roles.
9 years of coding experience
10 years of employment as a software developer
Washington-Lee High School
Bachelor of Science (B.S.) Computer Science Computer Engineering, Bachelor of Science (B.S.) Computer Science Computer Engineering at University of Virginia
Contributions:6 reviews, 4 commits, 5 PRs in 6 months
Contributions summary:Matthew primarily contributed to the core functionality and maintenance of the Crystal programming language. Their work included fixing bugs related to instance size calculations for structs, removing redundant code in the x86_64 ABI, and addressing issues with the `homogeneous_aggregate?` check in the aarch64 ABI. Additionally, the user implemented compile-time string interpolation for character, number, and boolean constants, expanding the language's capabilities.
Very WIP gba emulator for web and native, written in Nim
Contributions:2 reviews, 155 commits, 2 PRs in 1 year 10 months
gba-emulatoremulatornim-langnimwip
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Matthew Pearson-beck - Staff Software Engineer at Google