Matthew Penner

Quality Assurance Analyst at Conquest Planning

Winnipeg, Manitoba, Canada
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Summary

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Top expert inMinecraft Development and Server Management
Matthew Penner is a Quality Assurance Engineer with nine years of experience testing and shipping software across payments, retail, pensions & benefits, and cryptocurrency platforms. He combines hands-on manual and automated testing with root-cause analysis, OKR-driven release management, and accessibility and compliance verification to ensure secure, user-friendly products. Matthew has led QA teams and release cycles, created test strategies for high-volume financial systems, and implemented automation for recurring pension and payment workflows. An active open-source contributor, he has made backend and full-stack contributions to the popular Pterodactyl game server projects—working with Go, PHP, React, Docker and filesystem/archive features. Based in Winnipeg, he pairs a Microsystems/Network Systems background with a penchant for Linux, containers and breaking (and fixing) Kubernetes clusters, and he’s always scouting new tech to nerd out on.
code9 years of coding experience
job7 years of employment as a software developer
bookMicrosystems Technician/Network Systems Administration, Microsystems Technician/Network Systems Administration at Manitoba Institute of Trades and Technology
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Stackoverflow

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Github Skills (20)

docker10
apidoc10
dockers10
go10
api10
react10
filesystem9
file-management9
javascript9
typescript9
typescript-types9
tailwindcss9
golang9
typescripts9
php8

Programming languages (11)

TypeScriptDockerfileC++ShellRustJavaScriptVueGo

Github contributions (5)

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pterodactyl/wings

Feb 2020 - Jan 2023

The server control plane for Pterodactyl Panel. Written from the ground-up with security, speed, and stability in mind.
Role in this project:
userBack-end Developer & DevOps Engineer
Contributions:34 reviews, 250 commits, 140 PRs in 3 years
Contributions summary:Matthew made significant contributions to the server control plane of the Pterodactyl Panel, focusing on file system management and server archive creation. They implemented features for archiving and decompressing server files, including the addition of related API endpoints. The contributions involved Go programming and interactions with Docker, as evidenced by changes to filesystem-related code and the introduction of new API routes and dependencies.
securitygolangdockergopterodactyl
pterodactyl/panel

May 2018 - Jan 2023

Pterodactyl® is a free, open-source game server management panel built with PHP, React, and Go. Designed with security in mind, Pterodactyl runs all game servers in isolated Docker containers while exposing a beautiful and intuitive UI to end users.
Role in this project:
userFull-stack Developer
Contributions:125 reviews, 656 commits, 225 PRs in 4 years 8 months
Contributions summary:Matthew contributed to the Pterodactyl panel project by addressing UI issues, adding new UI elements, and implementing features. They fixed a logo image issue and a typo in the resources. They also added support for copying text from the terminal and made changes to server settings. Furthermore, they added a new section to handle server transfers, adding supporting files and implementing UI elements.
docker-containergophpreactsecurity
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