Matthew Poxon is a Vehicle Red Team Leader with 11 years of experience blending hands-on systems development and product cybersecurity leadership in the automotive sector. He built GM’s first automotive penetration testing team, launched a private bug bounty program, and cut external testing costs by embedding security into product development and OpEx initiatives. At Rivian he leads vehicle red teaming efforts, applying offensive testing methodologies and practical secure design to complex embedded systems. A former IT auditor turned security manager, he pairs governance insight with engineering chops, including backend contributions to open-source game engines like XMage and Cockatrice. He is a committed mentor who has grown multiple team members into cybersecurity leaders and actively teaches cybersecurity in community and academic settings. Colleagues describe him as a pragmatic strategist who makes security work enjoyable while delivering measurable risk reduction.
11 years of coding experience
6 years of employment as a software developer
Masters of Science, Information Assurance, Masters of Science, Information Assurance at Walsh College
Bachelor of Science - BS, Computer Systems Management, Bachelor of Science - BS, Computer Systems Management at Rochester College
A cross-platform virtual tabletop for multiplayer card games
Role in this project:
Back-end Developer
Contributions:321 commits, 273 PRs, 95 pushes in 2 years 3 months
Contributions summary:Matthew primarily contributed to the back-end functionality of the card game project, focusing on token creation and management. Their work involved modifying the `player.cpp` file to incorporate database values for token power and toughness when not specified in events. They also worked on the Servatrice logo and UI features. The user demonstrated a solid understanding of the game's mechanics and data handling.
Contributions:29 commits, 21 PRs, 9 pushes in 12 days
Contributions summary:Matthew primarily focused on refactoring and enhancing the core gameplay logic related to mana management within the XMage game engine. They implemented new validation rules, updated the subtraction logic for mana, and standardized methods. The user also addressed code quality by adding JavaDoc, and making the code more robust. Furthermore, the user updated testing around these changes to ensure functionality.
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