Matthew Poxon

Vehicle Red Team Leader at Rivian

Sonora, California, United States
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Summary

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Rockstar
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Top School
Matthew Poxon is a Vehicle Red Team Leader with 11 years of experience blending hands-on systems development and product cybersecurity leadership in the automotive sector. He built GM’s first automotive penetration testing team, launched a private bug bounty program, and cut external testing costs by embedding security into product development and OpEx initiatives. At Rivian he leads vehicle red teaming efforts, applying offensive testing methodologies and practical secure design to complex embedded systems. A former IT auditor turned security manager, he pairs governance insight with engineering chops, including backend contributions to open-source game engines like XMage and Cockatrice. He is a committed mentor who has grown multiple team members into cybersecurity leaders and actively teaches cybersecurity in community and academic settings. Colleagues describe him as a pragmatic strategist who makes security work enjoyable while delivering measurable risk reduction.
code11 years of coding experience
job6 years of employment as a software developer
bookMasters of Science, Information Assurance, Masters of Science, Information Assurance at Walsh College
bookBachelor of Science - BS, Computer Systems Management, Bachelor of Science - BS, Computer Systems Management at Rochester College
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Github Skills (19)

c-language10
playing-cards10
game-engine10
gameplay10
videogames10
java10
javas10
card10
refactoring10
cprogramming-language10
testing9
data-structure9
algorithm9
algorithms9
cplus9

Programming languages (5)

JavaC++HTMLSwiftRuby

Github contributions (5)

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Cockatrice/Cockatrice

Oct 2014 - Jan 2017

A cross-platform virtual tabletop for multiplayer card games
Role in this project:
userBack-end Developer
Contributions:321 commits, 273 PRs, 95 pushes in 2 years 3 months
Contributions summary:Matthew primarily contributed to the back-end functionality of the card game project, focusing on token creation and management. Their work involved modifying the `player.cpp` file to incorporate database values for token power and toughness when not specified in events. They also worked on the Servatrice logo and UI features. The user demonstrated a solid understanding of the game's mechanics and data handling.
gamesc-plus-plustransifextabletop-gamingcross-platform
magefree/mage

Nov 2015 - Dec 2015

XMage - Magic Another Game Engine
Role in this project:
userBack-end Developer
Contributions:29 commits, 21 PRs, 9 pushes in 12 days
Contributions summary:Matthew primarily focused on refactoring and enhancing the core gameplay logic related to mana management within the XMage game engine. They implemented new validation rules, updated the subtraction logic for mana, and standardized methods. The user also addressed code quality by adding JavaDoc, and making the code more robust. Furthermore, the user updated testing around these changes to ensure functionality.
gamedeckwindowsgamedevmagic
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Matthew Poxon - Vehicle Red Team Leader at Rivian