Matthew Rafferty-clarke is a Lead Developer in London with nine years of full-stack software experience, currently shaping product and engineering strategy at Saltus where he also serves as a partner. He has deep Python backend expertise from roles in finance and ad tech, plus hands-on experience modernizing systems with microservices, Docker, and messaging stacks. Matthew contributes to notable open-source projects—enhancing a game engine to replay Black & White (2001) and improving TGUI front-end UX for the long-running Space Station 13 community—showing a blend of systems-level engineering and UI polish. Known for exploring new technologies, he pairs pragmatic delivery with curiosity, often surfacing non-obvious fixes in scripting engines and entity systems that unlock broader functionality.
9 years of coding experience
8 years of employment as a software developer
Bachelor of Science - BSc Computer Science, Bachelor of Science - BSc Computer Science at University of Kent
openblack is an open-source game engine that supports playing Black & White (2001).
Role in this project:
Back-end Developer & Game Engine Engineer
Contributions:196 reviews, 265 commits, 117 PRs in 3 years 5 months
Contributions summary:Matthew primarily focused on enhancing the open-source game engine, specifically by implementing and improving the scripting engine and game entity systems. Their work includes fixing script command signatures, creating and validating parameters for script commands, adding the entity registry system to the game, and implementing entity components for trees and towns. These changes support the engine's functionality and capability to replay the Black & White (2001) game.
Contributions:12 reviews, 5 commits, 8 PRs in 2 years 2 months
Contributions summary:Matthew's contributions primarily focused on improving the user interface of the TGUI (tgstation graphical user interface) system. They implemented and refined features within the NtOS Notepad, including menu bars and dialogs. Additional changes addressed specific UI issues within other TGUI components, such as the ore redemption machine and mech interfaces. The user also fixed interaction issues with lockers and tablets.
gametilesetrpgdm2d-game
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Matthew Rafferty-clarke - Lead Developer at Saltus