Matthew Shiroma is a DevOps engineer with nine years of experience modernizing cloud infrastructure and developer workflows across AWS, Azure, and GCP. He specializes in cloud-agnostic automation and cost optimization—leading a 10+ year AWS modernization that cut Mindshow costs by 50% and converting most of its infrastructure to IaC. Matthew pairs platform work with game-tech fluency, rebuilding Unity build pipelines and CI/CD to shave build times by over 90% and support rapid prototyping for AR/AAA projects. A fast learner who earned DCA and CKA in three months, he’s equally comfortable upgrading enterprise Docker clusters with minimal downtime and integrating hybrid render farms to double performance. Based in California, he blends engineering rigor with a playful maker mindset—regularly shipping game-jam prototypes and lightweight POCs that bridge dev and product needs.
9 years of coding experience
12 years of employment as a software developer
University of Southern California
Bachelor’s Degree Computer Science Major Game Development and Programming Minor, Bachelor’s Degree Computer Science Major Game Development and Programming Minor at Chapman University
High School, High School at Fairmont Preparatory Academy
Source code for a new 2D fighter game, involving boomerangs!
Contributions:1 release, 8 PRs, 69 pushes in 1 year 5 months
fightergamegame-development
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Matthew Shiroma - DevOps Engineer at Famico Studios