Matthew Stine

Expert Software Engineer (Gameplay) at Infinity Ward

Los Angeles, California, United States
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Summary

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Senior
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Top School
Matthew Stine is an expert gameplay software engineer with 15 years of experience designing high-fidelity player mechanics, weapon systems, and procedural animation for AAA titles. He has shipped major Call of Duty releases at Infinity Ward and contributed gameplay engineering to Metal Gear Online and Metal Gear Solid V, blending deep C/C++ and 3D math skills with pragmatic multithreaded and multiplayer network experience. Based in Los Angeles, he excels at turning ambiguous requirements into polished player experiences and has a strong background in visualization and UI from aerospace and defense work. Matthew pairs rigorous linear algebra and systems-level thinking with creative problem solving to optimize both fidelity and performance. His uncommon mix of Japanese language study, industrial visualization work, and long-running AAA gameplay focus gives him a rare cross-disciplinary perspective on player-centric engineering.
code15 years of coding experience
job15 years of employment as a software developer
bookB.S., Computer Science, Mathematics, Japanese, B.S., Computer Science, Mathematics, Japanese at Penn State University
bookJapanese Language, Japanese Language at Kansai Gaidai University
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Github Skills (9)

cpp8
engine8
game-development7
opengl7
dimensions7
solver6
game-engine6
fluid4
abstraction2

Programming languages (2)

C++HTML

Github contributions (5)

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stine/SparkShader

May 2011 - Mar 2012

Contributions:7 commits in 10 months
stine/2D-Fluid-Solver

Dec 2011 - Mar 2012

Contributions:68 commits in 3 months
fluiddimensionsfluid-solversolver
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Matthew Stine - Expert Software Engineer (Gameplay) at Infinity Ward