Matthew Vassilakos is a Staff Software Engineer with 12 years of experience building real-time 3D graphics and game systems, currently shaping experiences at Riot Games from Redwood City. His career spans console development at Sony and infrastructure tooling at Google, giving him a rare blend of low-level performance engineering and large-scale developer tooling expertise. He focuses on cutting-edge graphics and game development, shipping complex interactive systems and leading architectural efforts. Known for moving between hands-on coding and technical leadership, he repeatedly steps into roles that require both deep systems knowledge and product-minded execution. Based in the Bay Area, he brings a pragmatic startup sensibility to AAA game engineering and a track record of delivering across platforms from console to online services.
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Matthew Vassilakos - Staff Software Engineer at Riot Games