Matthew Voss

Senior Compiler Engineer at Sony Interactive Entertainment

San Francisco Bay Area United States
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Summary

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Matthew Voss is a senior compiler engineer with 11 years of experience building and maintaining LLVM/Clang toolchain features, now based in the San Francisco Bay Area and currently at Sony Interactive Entertainment. He has driven practical compiler improvements—from LTO and ThinLTO bitcode support to debug-info reduction and IR disassembly enhancements—demonstrating deep familiarity with LLVM internals and release-quality tooling. His contributions to llvm-mirror/clang include target-specific alignment fixes, static analyzer correctness, and debug-info integration, reflecting both low-level target awareness and user-facing debugging needs. Matthew has repeatedly delivered features that bridge developer ergonomics and performance, such as metadata-aware reduction passes and distributed build system adaptations. He also brings experience building production developer tools and automation from prior roles, including SQL compiler CLIs and authenticated daemons, showing a blend of systems programming and pragmatic tooling. Colleagues know him for making subtle but high-impact changes that improve debuggability and link-time workflows across large codebases.
code11 years of coding experience
job4 years of employment as a software developer
bookBachelor of Science (B.S.), Computer Engineering, Bachelor of Science (B.S.), Computer Engineering at Santa Clara University
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Github Skills (12)

c1710
compiler10
compiler-compiler10
cpp10
c1110
cplus10
static-analyzer10
debug9
debugging9
performance-analysis8
performance-monitor8
objective-c4

Programming languages (4)

C++CLLVMJavaScript

Github contributions (5)

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llvm-mirror/clang

Mar 2018 - Mar 2019

Mirror kept for legacy. Moved to https://github.com/llvm/llvm-project
Role in this project:
userSoftware Engineer / Compiler Engineer
Contributions:6 commits in 1 year
Contributions summary:Matthew contributed to the clang compiler, focusing on various aspects including alignment for specific targets (PS4), ensuring the static analyzer correctly handles references in loop widening, and integrating debug information. Their work involved modifying source code related to preprocessor directives, target-specific configurations, static analyzer logic, and debug information generation. These contributions reflect a strong understanding of compiler internals and debugging techniques.
keptwindowsllvmcc-plus-plus
ormris/ormris.github.io

Apr 2018 - Aug 2023

Contributions:1 push, 1 branch in 5 years 5 months
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Matthew Voss - Senior Compiler Engineer at Sony Interactive Entertainment