Matthew Zimmerman

Associate Software Engineer

Orange County, California Area United States
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Summary

👤
Senior
🎓
Top School
Matthew Zimmerman is an Associate Software Engineer with 11 years of experience building scalable full-stack systems, currently contributing to Blizzard Entertainment’s Cloud Governance team for Battle.net. He specializes in cloud-native architectures and observability, having driven a company-wide integrated testing pass rate to 100% and prototyped a third-party replacement that could save Blizzard millions. Comfortable partnering with game teams and cross-functional stakeholders, he’s contributed internal Go libraries and deployed health monitoring for critical data pipelines. His background includes an SDE internship at AWS where he owned a bill computation project end-to-end, and a Computer Game Design degree from UC Santa Cruz that fuels his interest in expressive game systems. He maintains a portfolio of game projects (MattDanZim.com), reflecting a blend of engineering rigor and creative design. Notably, he’s actively exploring a single-source cloud monitoring approach to consolidate a dozen disparate tools into one pane of glass.
code11 years of coding experience
bookUniversity of California Santa Cruz
languagesJapanese, Spanish, English
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Github Skills (4)

torque7
jet6
unity3d6
physics3

Github contributions (5)

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Contributions:193 pushes, 5 branches in 1 month
vernw/Torque2D

Aug 2016 - Oct 2017

Contributions:103 commits, 43 PRs, 84 pushes in 1 year 2 months
unity3dtorqueunityrecreation
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Matthew Zimmerman - Associate Software Engineer