Matthew Zimmerman is an Associate Software Engineer with 11 years of experience building scalable full-stack systems, currently contributing to Blizzard Entertainment’s Cloud Governance team for Battle.net. He specializes in cloud-native architectures and observability, having driven a company-wide integrated testing pass rate to 100% and prototyped a third-party replacement that could save Blizzard millions. Comfortable partnering with game teams and cross-functional stakeholders, he’s contributed internal Go libraries and deployed health monitoring for critical data pipelines. His background includes an SDE internship at AWS where he owned a bill computation project end-to-end, and a Computer Game Design degree from UC Santa Cruz that fuels his interest in expressive game systems. He maintains a portfolio of game projects (MattDanZim.com), reflecting a blend of engineering rigor and creative design. Notably, he’s actively exploring a single-source cloud monitoring approach to consolidate a dozen disparate tools into one pane of glass.
Contributions:103 commits, 43 PRs, 84 pushes in 1 year 2 months
unity3dtorqueunityrecreation
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