Matthias Goldhoorn

Sr. Developer Efficiency Engineer at NVIDIA

Sunnyvale, California, United States
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Summary

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Senior
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Top School
Matthias Goldhoorn is a senior Developer Efficiency Engineer with 16 years of experience who blends deep robotics and AI research roots with practical software architecture and full‑stack engineering. After a PhD and years in applied research on underwater robotics, SLAM and sonar processing, he progressed to lead engineering and principal roles at Bosch and now drives developer productivity at NVIDIA from Sunnyvale. He specializes in model‑driven development, embedded systems and scaling complex programs using Agile at the program level, while staying hands‑on with build systems and cross‑platform tooling. Matthias has contributed to notable open-source projects like libfreenect2, tuning build pipelines and portability for Kinect v2 drivers—an indication of his attention to low‑level compatibility and developer workflows. Colleagues rely on him to navigate technical ambiguity, make bold course corrections when needed, and foster continuous learning in high‑performing teams. He combines academic rigor with pragmatic delivery to turn hard research problems into production-ready solutions.
code16 years of coding experience
job17 years of employment as a software developer
bookDoctor of Engineering Computer Science, Doctor of Engineering Computer Science at University of Bremen
bookIT-Systemelektroniker (Electronican for Information and Telecommunication Systems), IT-Systemelektroniker (Electronican for Information and Telecommunication Systems) at Schulzentrum SII Utbremen Bremen
languagesEnglish, German
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Stackoverflow

Stats
230reputation
4kreached
1answer
5questions
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Github Skills (14)

embedded10
cmake10
sys10
libusb10
cprogramming-language9
linux9
c-language9
opencl8
abi6
malloc6
latex6
boost6
constraint-programming6
gcc6

Programming languages (8)

C++ShellCSSCCMakeGoRubyPython

Github contributions (5)

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OpenKinect/libfreenect2

Feb 2015 - Aug 2015

Open source drivers for the Kinect for Windows v2 device
Role in this project:
userEmbedded Systems Engineer / IoT Developer
Contributions:6 commits, 7 PRs, 43 comments in 5 months
Contributions summary:Matthias primarily focused on adapting and configuring the `libfreenect2` library for different environments and dependencies related to the Kinect for Windows v2 device. Their contributions included modifying CMake scripts to handle dependencies like TurboJPEG and LibUSB, and adjusting compilation flags for compatibility with various Linux distributions and OpenCL versions. The user addressed packaging issues and corrected build scripts to correctly locate and link dependencies, essential for the library's functionality on diverse platforms.
driverswindowskinectopenvrsteamvr
Contributions:133 commits, 118 pushes, 3 branches in 1 year 4 months
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Matthias Goldhoorn - Sr. Developer Efficiency Engineer at NVIDIA