Matthieu Bégoghina is a C++ Unreal Engine developer and former architect with nine years of multidisciplinary experience building large-scale architectural projects and production-grade Unreal Engine plugins. Based in Melbourne, he combines architectural design sensibilities with systems-level game-engine development, contributing to Epic’s UE Mobile and Editor and to notable open-source integrations like rive-unreal and TouchEngine-UE. As a freelancer he publishes practical tools for ArchVis and editor workflows (ArchVis Tools, Outliner Shortcuts), demonstrating a knack for improving creative pipelines and UX for content creators. His background leading complex consultant coordination and tutoring design students gives him both technical rigor and a collaborative, mentorship-oriented approach. He’s motivated by research-driven teams where exploration and sharing are encouraged, and uniquely bridges built-environment thinking with interactive real-time graphics.
9 years of coding experience
9 years of employment as a software developer
Architecture, Architecture at Université Laval
Master of Architecture (M.Arch.) A&CC, Architecture, Master of Architecture (M.Arch.) A&CC, Architecture at France jobs and careers
Baccalauréat S-SI, Baccalauréat S-SI at Lycée Pierre Brossolette
Allows the binding of shortcuts to some basic World Outliner functions like Collapse All or Expand All, and allows the automatic collapsing of the World Outliner on map open.
Contributions:4 releases, 15 commits, 13 PRs in 3 months
collapsecollapsingmapshortcutsoutliner
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Matthieu Bégoghina - C Unreal Engine Developer at Self-Employed