Matthieu Bégoghina

C Unreal Engine Developer at Self-Employed

Melbourne, Victoria, Australia
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Summary

👤
Senior
🎓
Top School
Matthieu Bégoghina is a C++ Unreal Engine developer and former architect with nine years of multidisciplinary experience building large-scale architectural projects and production-grade Unreal Engine plugins. Based in Melbourne, he combines architectural design sensibilities with systems-level game-engine development, contributing to Epic’s UE Mobile and Editor and to notable open-source integrations like rive-unreal and TouchEngine-UE. As a freelancer he publishes practical tools for ArchVis and editor workflows (ArchVis Tools, Outliner Shortcuts), demonstrating a knack for improving creative pipelines and UX for content creators. His background leading complex consultant coordination and tutoring design students gives him both technical rigor and a collaborative, mentorship-oriented approach. He’s motivated by research-driven teams where exploration and sharing are encouraged, and uniquely bridges built-environment thinking with interactive real-time graphics.
code9 years of coding experience
job9 years of employment as a software developer
bookArchitecture, Architecture at Université Laval
bookMaster of Architecture (M.Arch.) A&CC, Architecture, Master of Architecture (M.Arch.) A&CC, Architecture at France jobs and careers
bookBaccalauréat S-SI, Baccalauréat S-SI at Lycée Pierre Brossolette
languagesFrench, English
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Github Skills (51)

plugin9
avalonia8
api8
dotnet8
android8
browser8
xamarin8
linux8
scraper8
revit8
mvvm8
shortcuts8
xaml8
csharp8
ios7

Programming languages (4)

C#C++RubyPython

Github contributions (5)

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Voulz/ArchVisTools

Feb 2021 - Nov 2022

Support for all issues related to ArchVis Camera on the Unreal Marketplace
Contributions:35 commits, 2 PRs, 27 pushes in 1 year 9 months
cameramarketplaceunreal-marketplaceunreal
Voulz/OutlinerShortcuts

Aug 2022 - Nov 2022

Allows the binding of shortcuts to some basic World Outliner functions like Collapse All or Expand All, and allows the automatic collapsing of the World Outliner on map open.
Contributions:4 releases, 15 commits, 13 PRs in 3 months
collapsecollapsingmapshortcutsoutliner
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Matthieu Bégoghina - C Unreal Engine Developer at Self-Employed