Summary
Matthieu Bonneau is a Senior Technical Sound Designer with 12 years crafting immersive game audio and a rare blend of sound artistry and software engineering. Now based in Shanghai, he leads technical audio efforts at Ubisoft China after five years in Ubisoft Paris and prior sound design roles at DONTNOD and other studios. Trained in sound engineering and interactive media (ENJMIN, SAE) with an early engineering background from EFREI, he bridges creative design and code—developing audio tools, middleware integrations and interactive systems. His career spans hands-on sound creation, technical implementation, and multimedia development (AS3, PHP/MySQL), reflecting both creative nuance and implementation discipline. Colleagues rely on him for pragmatic audio pipelines that scale across large productions and for translating design needs into robust technical solutions. Quietly curious about code, he often authors tooling that lets sound teams move faster while preserving artistic intent.
12 years of coding experience
4 years of employment as a software developer
Sound Engineer Diploma, Sound Engineering, Sound Engineer Diploma, Sound Engineering at SAE Institute Melbourne
ingénieur EFREI, génie logiciel, ingénieur EFREI, génie logiciel at EFREI - Grande école du numérique
Master Jeux et Medias Interactifs Numériques, Conception sonore, Master Jeux et Medias Interactifs Numériques, Conception sonore at ENJMIN
English, French, German, Chinese