Matthieu Cherubini

Senior Technical Artist at Woven by Toyota

Tokyo, Japan
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Summary

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Senior
🎓
Top School
Matthieu Cherubini is a Senior Technical Artist and design technologist based in Tokyo with over a decade of experience crafting 3D HMI, interaction design, and software prototypes for the automotive industry. At Woven by Toyota he builds Unity-based in-vehicle interfaces and production tooling that syncs design assets from Figma to runtime, and has defined color management and day/night adaptation pipelines for real vehicles. Previously at Volkswagen Group China he turned accident databases into interactive simulations, led a large motion-sickness research program (150+ participants), and prototyped eVTOL HMIs across AR/VR and hardware. His background blends an engineering foundation with art-school research—hevoked machine ethics in a PhD context and exhibited work at venues like Centre Pompidou—bringing a rare mix of experimental thinking and production-ready systems to mobility UX.
code10 years of coding experience
job1 year of employment as a software developer
bookDoctor of Philosophy (Ph.D.), Design Interactions, Deferred, Doctor of Philosophy (Ph.D.), Design Interactions, Deferred at Royal College of Art
bookEngineer's Degree, Computer Software Engineering, Engineer's Degree, Computer Software Engineering at HEIG-VD
bookMaster of Arts (M.A.), Media Design, Master of Arts (M.A.), Media Design at HEAD - Genève, Geneva University of Art and Design
bookFederal Certificate of Competence, Computer Science, Federal Certificate of Competence, Computer Science at Centre professionnel du Nord vaudois
languagesFrench, English, German
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Github Skills (24)

starmap10
simulate10
planets10
scene10
traffic-simulation10
traffic10
unity3d10
generator9
post-processing8
csharp8
image-effects7
webrtc5
composer5
architect5
image-processing5

Programming languages (5)

C#CSSJavaScriptJupyter NotebookAssembly

Github contributions (5)

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mchrbn/kinect-ir-tracking

Jul 2017 - Sep 2021

Contributions:1 release, 3 commits, 2 pushes in 4 years 3 months
mchrbn/unity-planetarium

May 2016 - Dec 2020

C# / Unity class for an accurate (~ -1°/+1°) generation of our universe (stars, planets, moon and the sun) depending on a given location (lat/long) and time.
Contributions:6 commits, 5 pushes, 1 branch in 4 years 8 months
csharpunityplanetariumplanetsgenerator
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