Senior Research Engineer at Howest - Digital Arts and Entertainment
Kortrijk, West Flanders, Belgium
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Summary
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Senior
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Matthieu Delaere is a Senior Research Engineer and rendering specialist with eight years of experience bridging cutting-edge visual effects and game graphics. Currently at Wētā FX and lecturing in graphics programming at Howest, he blends production-grade research with hands-on teaching and thesis supervision. His background spans industry leaders like Unity and Weta Digital, where he worked on advanced rendering research and R&D systems for film and real-time engines. Matthieu holds an MSc in Game Technology (Computer Graphics) and has a strong track record of moving academic techniques into practical pipelines. Colleagues value his dual role as a developer-educator who can both prototype novel rendering approaches and mentor the next generation of graphics engineers. He often combines deep algorithmic work with pragmatic engineering—shipping research that survives the demands of production.
8 years of coding experience
6 years of employment as a software developer
High School Degree Design and Applied Arts, High School Degree Design and Applied Arts at Koninklijk Technisch Atheneum
Master of Science in Game Technology Computer Graphics, Master of Science in Game Technology Computer Graphics at Breda University of Applied Sciences
Bachelor in Digital Arts and Entertainment Computer Graphics, Bachelor in Digital Arts and Entertainment Computer Graphics at Howest - Digital Arts and Entertainment
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Matthieu Delaere - Senior Research Engineer at Howest - Digital Arts and Entertainment