Matthijs De Rijk

Historical Reconstruction Artist at Mr. the Rich

South Holland, Netherlands
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Summary

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Senior
🎓
Top School
Matthijs De Rijk is a technical artist and developer with nine years of hands-on experience creating immersive historical reconstructions and interactive 3D experiences using Blender, Substance, and Unreal Engine. He builds custom tools and pipelines—often scripting in Python and C#—to solve visual problems, automate workflows, and bridge the gap between artists and engineers. Comfortable in game engines like Unity and Godot and versed in procedural approaches (including Geometry Nodes), he excels at rapid prototyping and optimization for VR, animation, and explorable models. His work ranges from film environment lighting to solo studio projects reconstructing castles and speculative archaeology, reflecting a rare blend of artistic intuition and systems-level engineering. Based in South Holland, he seeks remote or NL-based roles in technical art, R&D, pipeline/tool development, or game prototyping where he can turn archival research into compelling, playable visualizations.
code9 years of coding experience
job5 years of employment as a software developer
bookBachelor of Science (BSc), Game Technology, Bachelor of Science (BSc), Game Technology at Utrecht University
bookElectrical Engineering, Electrical Engineering at Delft University of Technology
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Github Skills (27)

micropython9
embedded9
blender8
python8
browser8
microcontroller8
windows7
linux7
macos6
firefox6
android6
chromium5
electron4
brave4
brave-browser3

Programming languages (4)

C++CJavaScriptPython

Github contributions (5)

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MrTheRich/AoM-Blender-Addon

Feb 2017 - Aug 2017

Blender import/export script for Age of Mythology model files
Contributions:2 releases, 23 commits, 22 pushes in 6 months
pythonblenderageexportmythology
MrTheRich/IndeX360

Jan 2023 - Jan 2023

Use Valve Index controllers as a virtual Xbox 360 controller in Windows
Contributions:1 release, 2 pushes, 1 branch in 1 day
valvecontrollerxboxwindowscontrollers
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