Matthijs De Rijk is a technical artist and developer with nine years of hands-on experience creating immersive historical reconstructions and interactive 3D experiences using Blender, Substance, and Unreal Engine. He builds custom tools and pipelines—often scripting in Python and C#—to solve visual problems, automate workflows, and bridge the gap between artists and engineers. Comfortable in game engines like Unity and Godot and versed in procedural approaches (including Geometry Nodes), he excels at rapid prototyping and optimization for VR, animation, and explorable models. His work ranges from film environment lighting to solo studio projects reconstructing castles and speculative archaeology, reflecting a rare blend of artistic intuition and systems-level engineering. Based in South Holland, he seeks remote or NL-based roles in technical art, R&D, pipeline/tool development, or game prototyping where he can turn archival research into compelling, playable visualizations.
9 years of coding experience
5 years of employment as a software developer
Bachelor of Science (BSc), Game Technology, Bachelor of Science (BSc), Game Technology at Utrecht University
Electrical Engineering, Electrical Engineering at Delft University of Technology
Use Valve Index controllers as a virtual Xbox 360 controller in Windows
Contributions:1 release, 2 pushes, 1 branch in 1 day
valvecontrollerxboxwindowscontrollers
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.