Matthijs Groen

Consultant at Kabisa ICT

Maastricht, Limburg, Netherlands
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Summary

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Matthijs Groen is a seasoned consultant and full‑stack web developer with 15 years of experience designing and building business‑critical web applications, especially rich JavaScript/HTML5 front-ends and robust backend systems. Based in Maastricht, he combines craftsmanship in database and algorithm design with hands‑on work in Ruby on Rails, Java and modern JS, delivering production solutions for clients like Philips Research, Signify and ASML. An active open-source contributor, Matthijs has improved testing frameworks and game engines—enhancing Konacha’s test coverage and adding WebGL rendering and particle controls to Crafty.js—showing a talent for both tooling and graphics. He enjoys tinkering with web-based game development and is currently focused on building a web adventure game engine, bringing playfulness and performance tuning into professional projects. Known for pragmatic engineering and strong test automation skills, he blends attention to detail with an appetite for creative technical challenges.
code15 years of coding experience
job17 years of employment as a software developer
bookBachelor of Science, Hogere Informatica, Bachelor of Science, Hogere Informatica at Hogeschool van Utrecht
bookHAVO, HAVO at Scala College
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Stackoverflow

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Github Skills (18)

webgl10
javascript10
testing10
coregames10
rspec10
graphic10
videogames10
ruby10
mochajs10
guard10
tmux10
test-automation10
chai9
rails8
ruby-rails8

Programming languages (12)

TypeScriptCoffeeScriptC++CSSShellJavaScriptPHPHTML

Github contributions (5)

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craftyjs/Crafty

Nov 2015 - Jan 2018

JavaScript Game Engine
Role in this project:
userFull-stack Developer
Contributions:14 commits, 11 PRs, 1 push in 2 years 1 month
Contributions summary:Matthijs primarily contributed to the Crafty.js game engine by addressing bugs and enhancing the core functionality of the WebGL and graphics rendering systems. Their work involved modifying shaders, optimizing the removal of WebGL entities, and implementing features like pausing for particles and delays. The user also fixed a color parsing issue and added properties for controlling tween and delay speeds, improving overall game control.
gamegamesgamedevjavascriptjavascript-game-engine
jfirebaugh/konacha

Nov 2012 - Jul 2014

Test your Rails application's JavaScript with the mocha test framework and chai assertion library
Role in this project:
userQA Engineer / Test Automation Engineer
Contributions:8 commits in 1 year 8 months
Contributions summary:Matthijs focused on enhancing the test suite for the Konacha JavaScript testing framework. Their contributions included writing new tests, refactoring existing tests, and improving test coverage. Key areas of focus were testing custom paths, session reuse, and run mode parameters within the testing framework's controller and runner components. The user ensured the correct behavior and functionality of Konacha across various configurations.
assertion-libraryrailstestingjavascriptrails-application
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Matthijs Groen - Consultant at Kabisa ICT