Mattias Bengtsson is a DevOps developer and former generalist turned SRE with 14 years of experience building and maintaining reliable systems across embedded Linux, CI/CD clusters, and web GIS applications. Based in Gothenburg, he spent nearly a decade as an SRE at Smart Eye keeping application servers and pipelines healthy before moving into his current DevOps role at Zool Engineering. He brings full-stack instincts from early front-end contributions to the widely used Leaflet mapping library and backend improvements to the Emacs projectile project, showing comfort across UI, tooling and infrastructure. Pragmatic and detail-oriented, he has a track record of fixing tricky edge cases—such as zoom-level bugs in mapping tiles—and refactoring code to reduce repetition and improve maintainability. A Chalmers-educated computer engineer, he combines hands-on debugging with long-term reliability work to keep complex systems running smoothly.
14 years of coding experience
13 years of employment as a software developer
Civilingenjör, Datorteknik, Civilingenjör, Datorteknik at Chalmers tekniska högskola
Contributions:27 commits, 6 PRs, 39 comments in 1 year 7 months
Contributions summary:Mattias primarily contributed to the `projectile` Emacs library by implementing new features and refactoring existing ones. Their work includes adding new commands for various functionalities, such as finding files and directories in new frames and windows. The user also refactored common code blocks to reduce repetition and improve code maintainability, adding new project types like `meson` and `CMake`. Overall, their commits focused on enhancing the library's project management capabilities.
🍃 JavaScript library for mobile-friendly interactive maps 🇺🇦
Role in this project:
Front-end Developer
Contributions:10 commits in 2 months
Contributions summary:Mattias primarily contributed to the Leaflet JavaScript library by adding and modifying front-end code, including a debug page for testing and fixing bugs related to layer switching and zoom levels. They implemented and tested zoom level functionality, including edge cases with min and max zoom settings for tile layers. The user also updated control layers and added zoomlevelchange event for better event handling.
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Mattias Bengtsson - DevOps Developer at Zool Engineering