Mattias Edlund is a versatile systemutvecklare with about a decade of hands-on experience building resilient, scalable backends and DevOps pipelines, particularly on AWS. He has a rare combination of game-engine expertise (Unity since v3) and production backend skills, having released 20+ mobile apps and prepared release pipelines for major consoles including PS4/5, Xbox One/Series and Switch. As a lead developer in aviation at the Swedish Transport Agency and through roles across indie studios and startups, he’s delivered tooling, CI/CD systems, server infrastructure and real-time networking for multiplayer and game services. He thrives on network programming and realtime communications, and has repeatedly taken on end-to-end responsibilities from infrastructure to gameplay code. Colleagues rely on him to tame complex cross-platform SDKs and make build/deploy workflows user-friendly — a practitioner who prefers shipping robust systems over titles. Based in Eskilstuna, Sweden, he blends engineering breadth with practical leadership in small, multidisciplinary teams.
9 years of coding experience
12 years of employment as a software developer
Bachelor of Science (B.S.) Game Design and Programming, Bachelor of Science (B.S.) Game Design and Programming at Uppsala University
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Mattias Edlund - Systemutvecklare at Swedish Transport Agency