Mattias Edlund

Systemutvecklare at Swedish Transport Agency

Eskilstuna, Sweden
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Summary

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Rockstar
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Top School
Mattias Edlund is a versatile systemutvecklare with about a decade of hands-on experience building resilient, scalable backends and DevOps pipelines, particularly on AWS. He has a rare combination of game-engine expertise (Unity since v3) and production backend skills, having released 20+ mobile apps and prepared release pipelines for major consoles including PS4/5, Xbox One/Series and Switch. As a lead developer in aviation at the Swedish Transport Agency and through roles across indie studios and startups, he’s delivered tooling, CI/CD systems, server infrastructure and real-time networking for multiplayer and game services. He thrives on network programming and realtime communications, and has repeatedly taken on end-to-end responsibilities from infrastructure to gameplay code. Colleagues rely on him to tame complex cross-platform SDKs and make build/deploy workflows user-friendly — a practitioner who prefers shipping robust systems over titles. Based in Eskilstuna, Sweden, he blends engineering breadth with practical leadership in small, multidisciplinary teams.
code9 years of coding experience
job12 years of employment as a software developer
bookBachelor of Science (B.S.) Game Design and Programming, Bachelor of Science (B.S.) Game Design and Programming at Uppsala University
languagesEnglish, Swedish, German
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (46)

mesh10
kubernetes10
docker10
serilog10
docker-image10
mssqlserver10
moby10
portainer10
docker-compose10
remote-development10
decimation10
docker-container10
docker-swarm10
dockerfile10
zammad10

Programming languages (4)

C#TypeScriptJavaScriptHTML

Github contributions (5)

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Whinarn/TorrentSwifter

Jun 2018 - Sep 2018

Contributions:429 commits, 1 push in 3 months
Whinarn/UnityMeshSimplifier

Jan 2018 - Jul 2022

Mesh simplification for Unity.
Contributions:1 review, 255 commits, 27 PRs in 4 years 6 months
meshmesh-decimationmesh-simplificationunity3d-pluginsimplification
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Mattias Edlund - Systemutvecklare at Swedish Transport Agency