Summary
Mattias Liljeson is a GPU Developer Technology Engineer at AMD with 15 years of software engineering experience focused on graphics and hardware-aware programming. He helps game developers extract maximum performance from AMD hardware while blending low-level graphics expertise with practical developer tooling. Previously he shaped architecture, performance and security at Ericsson and taught C++, Python and 3D programming as an adjunct lecturer, reflecting a rare mix of hands-on optimisation, secure system design and pedagogy. Based in Stockholm, he combines methodical problem-solving with creative exploration of GPU workflows, and his background in game and software engineering informs pragmatic, performance-first solutions. Notably, he pairs industry-scale delivery with academic teaching experience, making him comfortable translating complex GPU concepts for both engineers and students.
15 years of coding experience
6 years of employment as a software developer
High School, Natural Sciences, High School, Natural Sciences at Skvaderns Gymnasieskola
Master of Science in Engineering: Game and Software Engineering, Software Engineering, Master of Science in Engineering: Game and Software Engineering, Software Engineering at Blekinge Institute of Technology
English, Swedish