Mattias Wetterlind is a versatile software engineer with 14 years of experience building systems that span embedded hardware, real-time graphics, web backends and AI-driven applications. He has delivered mission-critical solutions for aerospace (digital air traffic control), gaming (Frostbite rendering), automotive and public health, combining low-level C++ work with full-stack TypeScript and Python services. Skilled in 3D rendering, radar and camera integrations, and machine learning pipelines, he also architects test and DevOps workflows (Docker, Kubernetes) to ensure quality at scale. Known for clean, reusable code and practical leadership, he’s led projects from prototype to production—such as an on-prem car model recognition system and an AI financial assistant—and enjoys tackling problems that require bridging hardware, graphics and cloud. Unusually, his background blends AAA game engine tooling with safety-critical air traffic systems, giving him a rare cross-domain perspective on performance and reliability.
Courses: 3D modeling and animation in Open Source environment, Courses: 3D modeling and animation in Open Source environment at University of Gävle
Master of Science in Engineering Game and Software Engineering, Master of Science in Engineering Game and Software Engineering at Blekinge Institute of Technology
Courses: Object-oriented programming with Java, Courses: Object-oriented programming with Java at Uppsala University
Library to generate easy to remember, and sometimes entertaining, human readable ids.
Contributions:47 commits, 20 pushes, 2 branches in 1 month
human-readableidsreadable
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