Summary
Mauno Koponen is a Senior Game Developer based in Helsinki with over 20 years in game development and 11 years of focused industry experience delivering commercial titles and live-service features. He combines hands-on Unity and C++ client development with a background in 3D art, Flash/ActionScript, and mobile social/casual game design, having shipped work at Rovio, Playforia and Shipyard Games. Mauno has moved between roles as developer, product manager and studio owner, which gives him a pragmatic blend of technical craft and product sensibility when shaping gameplay and player-facing systems. Comfortable across the pipeline from content creation to production, he has repeatedly transitioned legacy tech (Flash, Marmalade) into modern engines and live platforms. Colleagues know him for steady senior engineering on cross-disciplinary teams and a knack for turning prototype ideas into polished, ship-ready features.
11 years of coding experience
15 years of employment as a software developer
Finnish, English