Summary
Maurel Sagbo is a versatile software and game developer based in Nancy, France, with a decade of professional experience and over six years focused on performance-critical systems. He founded SM Games to pursue independent game and backend projects, mastering Unreal Engine while also shipping web games on platforms like Poki and CrazyGames. His industry background spans porting and optimizing AAA titles (V Rising on PS5/PC), Unity DOTS gameplay systems, and mobile performance improvements at Ubisoft Paris Mobile. Early roles in C++ systems, VR tooling for Dassault Aviation, and web services at Atos give him a strong foundation across low-level optimization, tooling, and full-stack web/backend work. Known for pragmatic refactors and profiling-driven performance wins (e.g., 15% efficiency boost in gamepad builds), he pairs technical rigor with a designer-facing implementation mindset. He combines entrepreneurial drive with a habit of building internal tools (custom map editor, automation scripts) that streamline teams and workflows.
10 years of coding experience
8 years of employment as a software developer
BTS, Informatique et Réseaux, Major de l'académie de Lille, BTS, Informatique et Réseaux, Major de l'académie de Lille at Lycée Jean Rostand
Licence, Economics, Licence, Economics at Université de Montréal
Bachelor 3D & Jeux Vidéo, 3D, Bachelor 3D & Jeux Vidéo, 3D at ESGI
English, French