Maurice Edwards is a Principal Combat Designer based in Austin with 11 years of experience crafting combat-first game experiences. At Gunfire Games he progressed from Associate to Principal, owning design and implementation for dozens of enemies and bosses on Remnant 2—including the game’s final boss—and led enemy teams across multiple DLCs. Trained at RIT in Game Design and Development, he blends hands-on creature and encounter design with iterative playtesting and balance work rooted in competitive play. Outside development he actively critiques and competes in the latest games, applying player-side insights to tune challenge and reward in his designs.
11 years of coding experience
1 year of employment as a software developer
Bachelor of Science - BS Game Design and Development, Bachelor of Science - BS Game Design and Development at Rochester Institute of Technology
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