Mauro Gentile is a seasoned tech director and game programmer based in Milan with over a decade of experience leading gameplay teams and shipping major titles at Ubisoft, including multiple Mario + Rabbids releases and Ghost Recon: Wildlands. He combines deep low-level graphics expertise—demonstrated by contributions to the high-profile gfx-rs/wgpu Rust project and Vulkan/HLSL backend optimizations—with a long history of cross-platform development from consoles to mobile. Comfortable in systems languages like Rust, C/C++, and C#, Mauro also brings interaction design and multimedia skills from earlier work in interactive branding and R&D for global clients. Known for solving tricky engine and rendering problems, he pairs hands-on implementation with leadership on undisclosed, high-stakes projects at Ubisoft Milan.
5 years of coding experience
16 years of employment as a software developer
Rational Level Design and Rational Game Design, Rational Level Design and Rational Game Design at Ubisoft Design Academy
University of Milan
95 Computer science, 95 Computer science at Università degli Studi di Milano-Bicocca
Contributions:11 reviews, 3 commits, 9 PRs in 1 month
Contributions summary:Mauro contributed to the `wgpu` project by implementing and refining features related to the WebGPU backend, focusing on depth clear values, stencil clear values and TextureFormat. The user's work involved modifying code within the `wgpu-core`, `wgpu-hal`, and `wgpu-types` crates, indicating a focus on low-level graphics API interactions and specifications. Furthermore, the user optimized Vulkan command pool usage and enhanced the HLSL writer with features such as `countTrailingZeros`, showcasing expertise in different graphics-related backend technologies.
Rust Game engine integrated in Blender [WebGPU ready]
Contributions:1927 commits, 17 PRs, 1409 pushes in 2 years 5 months
b3dblendervulkanengineintegrated
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