Summary
Mauro Lopez is a Principal Character TD and technical artist with nine years of focused experience building character deformation systems for top animation and game studios, now applying machine learning to predictive deformations at Naughty Dog. He brings deep hands-on expertise in Maya, Python and C++, and a proven track record leading rigging, shading and pipeline tooling across studios including Animal Logic, Ilion and BRON. Mauro blends cinematic training in cinematography and film production with software engineering discipline, enabling him to bridge artistic intent and performant engine integration. He has overseen cross-departmental development of modeling-to-render pipelines and delivered production-ready custom nodes and predictive models that scale in proprietary engines. Known as a collaborative problem-solver and creative thinker, he treats technology as a tool to simplify complex animation workflows and empower artists.
9 years of coding experience
6 years of employment as a software developer
tec. artes audiovisuales Intermedia/Multimedia, tec. artes audiovisuales Intermedia/Multimedia at La metro, escuela de cine y television de Cordoba
Cinematography and Film/Video Production, Cinematography and Film/Video Production at Universidad Nacional de C贸rdoba