Summary
Max Bennett is a technical product manager and software engineer with 11 years of experience building robotics, XR, and neurotech products that bridge research and production. He led Kindred’s robotics product from makerspace prototypes to large-scale deployments (13M+ sorts) and acquisition, and recently completed an MS in Computer Science & Neurotechnology at Columbia where he developed XR rehab games for teens with cerebral palsy and an open-source Python package to predict fMRI responses. Max combines hands-on engineering (Unity, React Native, Python) with user-centered design and clinical collaboration, scaling pilots into real-world sites across the Northeast. He’s comfortable switching between low-level robotics HMI and high-level neuroscience modeling, and has a track record of turning lab research into published, deployable tools. Based in New York, he’s seeking opportunities at the intersection of HCI, neuroscience, robotics, ethical AI, and climate-tech.
11 years of coding experience
6 years of employment as a software developer
B.S. Cognitive and Brain Science Computer Science (Double Major), B.S. Cognitive and Brain Science Computer Science (Double Major) at Tufts University
Master of Science - MS Computer Science Neurotechnology, Master of Science - MS Computer Science Neurotechnology at Columbia University
English, Spanish