Max Bittker is a Founding Engineer and product-minded front-end developer with 12 years of experience building creative web tools and interactive UIs from Google and Sentry to early-stage startups. Based in New York, he blends production-grade engineering with design sensibility—shipping WebGL-powered experiences like the cellular automata game Sandspiel and contributing test and docs improvements to Sentry’s widely used JavaScript SDK. He teaches at NYU’s ITP, translating hands-on industry practice into classroom projects, and previously shaped product at Castle.xyz. Comfortable across prototyping, mobile touch controls, and cross-platform test suites, he brings an uncommon mix of creative tooling focus and rigorous engineering discipline.
12 years of coding experience
7 years of employment as a software developer
Bachelor’s Degree, Computer Engineering, Bachelor’s Degree, Computer Engineering at Queen's University
Contributions:2 reviews, 348 commits, 65 PRs in 4 years 2 months
Contributions summary:Max's commits primarily focused on the development of the front-end user interface for the sandspiel game. They implemented UI components, including buttons for game control, and elements for displaying information. Their work involved integrating WebGL rendering and addressing layout and styling concerns. The user was also involved with mobile touch controls and features for sharing creations.
Contributions:2 releases, 20 commits, 25 PRs in 1 year 4 months
Contributions summary:Max primarily contributed to improving the test suite and documentation of the sentry-javascript SDK. Their work included fixing test cases, modifying the test framework to properly assert stack trace parsing, and ensuring the tests pass on different operating systems. They also updated documentation related to the React integration, adding information on error boundaries and Redux middleware. Furthermore, the user made minor adjustments to the codebase for formatting.
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