Max Botvinev is a Senior Unity Developer with over a decade of hands-on experience building high-performance game engines, real-time rendering systems, and multiplayer infrastructures across VR/AR and traditional platforms. He blends deep C++ and C# expertise with practical Unity and Unreal Engine mastery to deliver AI-driven tooling, custom editor extensions, and low-latency real-time multiplayer solutions. Max has repeatedly led cross-functional teams and studio-level initiatives from prototyping to production, automating documentation and workflows to accelerate iteration and onboarding. His background spans holographic displays and lightfield processing to blockchain-integrated backends and volumetric capture, revealing a rare mix of low-level systems work and product-focused tooling. Based in Prague, he pairs a Master’s in Real-Time Computer Simulation with a philosophy that “programming art” is a metaphysical pursuit, driving both technical precision and creative craftsmanship.
11 years of coding experience
15 years of employment as a software developer
Master’s degree, Real-Time Computer Simulation., Master’s degree, Real-Time Computer Simulation. at National University named after V. Sukhomlynsky
Contributions:27 pushes, 1 branch in 1 year 10 months
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