Max Brun

Gameplay Programmer at New Tales

France
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Summary

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Rockstar
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Top School
Max Brun is a gameplay and engine programmer with 8 years of experience building systems for live and console-quality games, currently developing game systems in Unreal 5 at New Tales. Trained in both game design (Bellecour École) and engine & gameplay programming (ISART Digital Montréal), he blends design sensibility with technical rigor to ship polished gameplay features and performance optimizations. His background spans indie leadership—co-founding Overload Engine and leading gameplay on student studio projects—to production roles at Gameloft and Nvizzio on titles like RollerCoaster Tycoon Touch and support work for Disney Dreamlight Valley. Comfortable iterating across tools, blueprints and C++ in Unreal, he brings a pragmatic, systems-first approach and a knack for squeezing performance from live-service pipelines.
code8 years of coding experience
job5 years of employment as a software developer
bookBachelor's degree Game Design, Bachelor's degree Game Design at Bellecour École
bookBaccalauréat Professionnel Commerce, Baccalauréat Professionnel Commerce at Lycée Professionnel Privé Sainte Geneviève
bookA.E.C Engine & Gameplay Programming Game Engine and Gameplay Programming, A.E.C Engine & Gameplay Programming Game Engine and Gameplay Programming at ISART DIGITAL Montréal
languagesFrench, English
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Github Skills (22)

3d-graphics10
game-engine10
windows10
physically-based-rendering10
graphics-engine10
assimp10
imgui10
source-port10
lua10
rendering-engine10
cpp10
3d-engine10
opengl10
game-development9
software-rendering8

Programming languages (3)

C++LuaHTML

Github contributions (5)

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maxbrundev/AmberCraft

Jan 2019 - Jun 2022

Contributions:8 commits, 18 pushes, 1 branch in 3 years 5 months
maxbrundev/my_printf

Oct 2017 - Jun 2023

Contributions:7 pushes, 1 branch in 5 years 8 months
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Max Brun - Gameplay Programmer at New Tales