Max Brun is a gameplay and engine programmer with 8 years of experience building systems for live and console-quality games, currently developing game systems in Unreal 5 at New Tales. Trained in both game design (Bellecour École) and engine & gameplay programming (ISART Digital Montréal), he blends design sensibility with technical rigor to ship polished gameplay features and performance optimizations. His background spans indie leadership—co-founding Overload Engine and leading gameplay on student studio projects—to production roles at Gameloft and Nvizzio on titles like RollerCoaster Tycoon Touch and support work for Disney Dreamlight Valley. Comfortable iterating across tools, blueprints and C++ in Unreal, he brings a pragmatic, systems-first approach and a knack for squeezing performance from live-service pipelines.
8 years of coding experience
5 years of employment as a software developer
Bachelor's degree Game Design, Bachelor's degree Game Design at Bellecour École
A.E.C Engine & Gameplay Programming Game Engine and Gameplay Programming, A.E.C Engine & Gameplay Programming Game Engine and Gameplay Programming at ISART DIGITAL Montréal
Contributions:7 pushes, 1 branch in 5 years 8 months
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