Max Danielsson

Game Software Engineer And CEO at Blackdrop Interactive

Blekinge County, Sweden
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Summary

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Rockstar
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Top School
Max Danielsson is a game software engineer and CEO with 12 years of experience building engines, tooling, and developer-facing systems from Sweden’s Blekinge County. He blends low-level performance knowledge with close collaboration with artists and animators to deliver practical tools that fit existing workflows—often learning the craft he supports firsthand. Max has led engineering and build systems work at Wolfire Games, contributed engine and shader fixes to the open-source Overgrowth codebase, and enhanced 3D camera functionality in the popular raylib library. As founder of Blackdrop Interactive he pairs hands-on development with product leadership, shipping pipelines and exporters (including Blender integration) that bridge content creators and real-time systems. Curious and cross-disciplinary, he frequently dives into adjacent domains—graphics, platform compatibility, and build automation—to reduce assumptions and produce robust, developer-friendly solutions.
code12 years of coding experience
job9 years of employment as a software developer
bookMaster of Science, Game and Software Engineering, Master of Science, Game and Software Engineering at Blekinge Institute of Technology
bookSecondary Highschool, IT, Secondary Highschool, IT at John Bauergymnasiet Kalmar
languagesSwedish, English, Danish
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Stackoverflow

Stats
111reputation
2kreached
0answers
2questions
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Github Skills (19)

c-language10
3d-graphics10
shader10
game-engine10
glsl10
c1110
graphic10
c1710
camera10
game-development10
cprogramming-language10
opengl10
raylib10
programming-language9
linux7

Programming languages (7)

C#C++CJavaScriptGoPHPPython

Github contributions (5)

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WolfireGames/overgrowth

Mar 2022 - Nov 2022

Open Source codebase of the game Overgrowth by Wolfire Games LLC
Role in this project:
userFull-stack Developer
Contributions:5 reviews, 40 commits, 22 PRs in 8 months
Contributions summary:Max's commits primarily focused on integrating and updating external libraries, including Blender scripts, and fixing build issues related to dependencies like freetype. They also contributed to shader code by adding and modifying GLSL fragments used for rendering the game's environment and effects. This involved making changes to header includes, defining platform-specific macros, and ensuring compatibility with different SDKs and Blender versions.
gamegamesllcwolfirecodebase
raysan5/raylib

Mar 2018 - Mar 2018

A simple and easy-to-use library to enjoy videogames programming
Role in this project:
userBack-end Developer
Contributions:5 commits, 1 PR, 8 comments in 3 days
Contributions summary:Max's commits primarily focused on enhancing the 3D graphics capabilities of the raylib library. Their work included adding support for orthographic projection within the camera system, which involved modifying core code related to camera projections and ray calculations. The user also created an example to showcase the difference between perspective and orthographic projections, illustrating their contribution to expand the library's functionality and usability for game developers. Furthermore, they refined the example code based on feedback, demonstrating a commitment to code quality and improvement.
raspberry-pigamedevvideogameslinuxandroid
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Max Danielsson - Game Software Engineer And CEO at Blackdrop Interactive