Summary
Max Glenister is a Senior Full Stack Developer and Interface Designer with 14+ years crafting accessible, mobile-first experiences that scale across consumer games and enterprise back-office tools. He blends meticulous UI/UX sensibilities with practical front-end engineering—specializing in HTML, Sass, React and TypeScript—while also steering teams as a mentor and line manager. His recent work includes leading the rebuild of a web-based game content editor with AI-assisted content workflows and cloud CI/CD, and modernizing a UI framework used across 150+ games. Max is comfortable across design tools (Figma, Sketch, Adobe) and developer toolchains (Vite, Tailwind, Bitbucket Pipelines, Google Cloud), enabling tight designer-developer collaboration. Colleagues know him for solving complex usability problems without losing sight of implementation pragmatics, and for a dry sense of humor that surfaces in his GitHub bio—"technically a cyborg." Based in Cherwell District, UK, he’s keen on new challenges that sit at the intersection of design, frontend architecture, and developer enablement.
14 years of coding experience
14 years of employment as a software developer